C++ Without Fear A Beginners Guide That Makes You Feel Smart 3rd Edition Overland Solutions Manual
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C++ Without Fear A Beginners Guide That Makes You Feel Smart 3rd Edition Overland Solutions Manual.
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Product Details:
- ISBN-10 : 0134314301
- ISBN-13 : 978-0134314303
- Author:
Learning C++ Doesn’t Have to Be Difficult!
Have you ever wanted to learn programming? Have you ever wanted to learn the C++ language behind many of today’s hottest games, business programs, and even advanced spacecraft? C++ Without Fear, Third Edition, is the ideal way to get started. Now updated for the newest C++14 standard and the free Microsoft Visual C++ Community Edition, it will quickly make you productive with C++ even if you’ve never written a line of code!
Brian Overland has earned rave reviews for this book’s approach to teaching C++. He starts with short, simple examples you can easily enter and run. Within a couple of chapters, you’ll be creating useful utilities, playing games, and solving puzzles. Everything’s simplified to its essentials, patiently explained, and clearly illustrated with practical examples and exercises that help you make progress quickly.
Overland reveals the “whys” and “tricks” behind each C++ language feature. And you’ll never get bogged down in complex or pointless examples: He keeps you 100% focused on learning what works and what matters―while having fun!
Table of Content:
- Preface
- Acknowledgments
- About the Author
- 1. Start Using C++
- 2. Decisions, Decisions
- 3. And Even More Decisions!
- 4. The Handy, All-Purpose “for” Statement
- 5. Functions: Many Are Called
- 6. Arrays: All in a Row…
- 7. Pointers: Data by Location
- 8. Strings: Analyzing the Text
- 9. Files: Electronic Storage
- 10. Classes and Objects
- 11. Constructors: If You Build It…
- 12. Two Complete OOP Examples
- 13. Easy Programming with STL
- 14. Object-Oriented Monty Hall
- 15. Object-Oriented Poker
- 16. Polymorphic Poker
- 17. New Features of C++14
- A. Operators
- B. Data Types
- C. Syntax Summary
- D. Preprocessor Directives
- E. ASCII Codes
- F. Standard Library Functions
- G. I/O Stream Objects and Classes
- H. STL Classes and Objects
- I. Glossary of Terms
- Index
- Code Snippets
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