Starting Out with Programming Logic and Design 4th Edition Tony Gaddis Test Bank

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Starting Out with Programming Logic and Design 4th Edition Tony Gaddis Test Bank.

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Starting Out with Programming Logic and Design 4th Edition Tony Gaddis Test Bank

Product details:

  • ISBN-10 ‏ : ‎ 0133985075
  • ISBN-13 ‏ : ‎ 978-0133985078
  • Author: Tony Gaddis

When it comes to programming, understanding the founding concepts can greatly improve student engagement and future success. In its Fourth Edition, Starting Out with Programming Logic and Design is a language-independent introductory programming book, ideal for a precursor programming course or the first unit of an introductory programming course. The text covers fundamental topics such as data types, variables, input, output, control structures, modules, functions, arrays, files, object-oriented concepts, GUI development, and event-driven programming.

Designed for beginners, the text is clear and approachable, making the complex concepts accessible to every student. In this edition, Gaddis uses updated, contemporary examples to familiarize students with models and logical thought processes used in programming without further complicating them with language syntax. By using easy-to-understand pseudocode, flowcharts, and other tools, Gaddis illustrates how to design the logic of programs. Then, confident in their high-level understanding of computer programming, students are able to handle programming languages and syntax with greater ease and aptitude.

Table contents:

Preface

Acknowledgments

About the Author

Chapter 1 Introduction to Computers and Programming

Chapter 2 Input, Processing, and Output

Chapter 3 Modules

Chapter 4 Decision Structures and Boolean Logic

Chapter 5 Repetition Structures

Chapter 6 Functions

Chapter 7 Input Validation

Chapter 8 Arrays

Chapter 9 Sorting and Searching Arrays

Chapter 10 Files

Chapter 11 Menu-Driven Programs

Chapter 12 Text Processing

Chapter 13 Recursion

Chapter 14 Object-Oriented Programming

Chapter 15 GUI Applications and Event-Driven Programming

Appendix A ASCII/Unicode Characters

Appendix B Flowchart Symbols

Appendix C Pseudocode Reference

Appendix D Converting Decimal Numbers to Binary

Appendix E Answers to Checkpoint Questions

Index

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